42 lines
947 B
C++
Executable file
42 lines
947 B
C++
Executable file
/*
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* Collection.h
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*
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* Created on: 29.08.2012
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* Author: Felix
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*/
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#ifndef DG_COLLECTION_H_
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#define DG_COLLECTION_H_
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#include <map>
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#include <vector>
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#include <SFML/Graphics.hpp>
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#include "../abstract/Sprite.h"
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class Sprite;
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/**
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* A collection of sprites, which can be put into different layers.
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*
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* Uses Sprite instead of sf::Drawable to also manage deleting objects.
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* Render order is determined by Physical::Category (higher number on top).
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*/
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class Collection : public sf::Drawable {
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// Public functions.
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public:
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void insert(std::shared_ptr<Sprite> drawable);
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void remove(std::shared_ptr<Sprite> drawable);
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void checkDelete();
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// Private functions.
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private:
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void draw(sf::RenderTarget& target, sf::RenderStates states) const;
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// Private variables.
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private:
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std::map<Physical::Category, std::vector<std::shared_ptr<Sprite> > > mDrawables;
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};
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#endif /* DG_COLLECTION_H_ */
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