This repository has been archived on 2019-12-07. You can view files and clone it, but cannot push or open issues or pull requests.
dungeon-gunner/source/abstract/Sprite.h

47 lines
974 B
C++

/*
* Sprite.h
*
* Created on: 22.07.2012
* Author: Felix
*/
#ifndef DG_SPRITE_H_
#define DG_SPRITE_H_
#include <SFML/Graphics.hpp>
#include <Thor/Resources.hpp>
#include "Physical.h"
#include "../util/String.h"
#include "../util/Vector.h"
#include "../util/Yaml.h"
class Physical;
class Yaml;
/**
* Represents a drawable object.
*
* Handles drawing to world.
*/
class Sprite : public sf::Drawable, public Physical {
// Public functions.
public:
Sprite(const Yaml& config, const PhysicalData& data, const Vector2i& size = Vector2i());
Sprite(const std::shared_ptr<sf::Texture>& texture, const PhysicalData& data);
virtual ~Sprite() = 0;
// Protected functions.
protected:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
// Private variables.
private:
static const String KEY_TEXTURE;
std::shared_ptr<sf::Texture> mTexture;
Vector2i mSize;
};
#endif /* DG_SPRITE_H_ */