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dungeon-gunner/source/sprites/Corpse.h
Felix Ableitner aa6df65e97 Changed sprites to always render as rectangle.
Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00

21 lines
309 B
C++

/*
* Corpse.h
*
* Created on: 13.09.2012
* Author: Felix
*/
#ifndef DG_CORPSE_H_
#define DG_CORPSE_H_
#include "../abstract/Circle.h"
class Corpse : public Circle {
public:
explicit Corpse(const sf::Vector2f& position);
private:
static const std::string CONFIG;
};
#endif /* DG_CORPSE_H_ */