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dungeon-gunner/source/Pathfinder.h
Felix Ableitner 51cf1d9c68 Added enemies back in.
Fixed a bug where Pathfinder areas were created incorrectly, also
added a debug draw function to Pathfinder
2013-06-21 17:40:39 +02:00

61 lines
1.2 KiB
C++

/*
* Pathfinder.h
*
* Created on: 28.04.2013
* Author: Felix
*/
#ifndef DG_PATHFINDER_H_
#define DG_PATHFINDER_H_
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
/**
* Used to find paths between points in the world.
*
* For this, a representation of all walkable areas in the world is
* saved, which is then used to run A* on.
*/
class Pathfinder : public sf::Drawable {
private:
struct Area;
struct Portal;
public:
void insertArea(const sf::FloatRect& rect);
void generatePortals();
std::vector<sf::Vector2f> getPath(const sf::Vector2f& start,
const sf::Vector2f& end, float radius) const;
private:
Area* getArea(const sf::Vector2f& point) const;
std::vector<Portal*> astarArea(Area* start, Area* end) const;
void draw(sf::RenderTarget& target, sf::RenderStates states) const;
private:
static const float WALL_DISTANCE_MULTIPLIER;
std::vector<Area> mAreas; //< This has to be a vector as objects are compared by address.
};
/**
* Edges
*
* Redundant data as portals are saved twice.
*/
struct Pathfinder::Portal {
sf::Vector2f start;
sf::Vector2f end;
Area* area;
};
/**
* Nodes
*/
struct Pathfinder::Area {
sf::FloatRect area;
sf::Vector2f center;
std::vector<Portal> portals;
};
#endif /* DG_PATHFINDER_H_ */