203 lines
4.7 KiB
C++
Executable file
203 lines
4.7 KiB
C++
Executable file
/*
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* Sprite.cpp
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*
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* Created on: 11.08.2012
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* Author: Felix
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*/
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#include "Sprite.h"
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#include <math.h>
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#include <Thor/Vectors.hpp>
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#include "../util/Loader.h"
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#include "../util/Log.h"
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#include "../util/ResourceManager.h"
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const std::string Sprite::KEY_SIZE = "size";
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const std::string Sprite::KEY_RADIUS = "radius";
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const std::string Sprite::KEY_TEXTURE = "texture";
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/**
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* Initializes sprite data.
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*
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* @param data Container holding construction parameters.
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* @param config Additional construction parameters
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*/
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Sprite::Sprite(const Data& data, const Yaml& config) :
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mCategory(data.category),
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mMask(data.mask),
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mDelete(false) {
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std::string texture = config.get<std::string>(KEY_TEXTURE, "");
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if (texture == "") {
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LOG_E("Failed to read texture from YAML file " << config.getFilename());
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}
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mTexture = ResourceManager::i().acquire(Loader::i()
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.fromFile<sf::Texture>(texture));
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float radius = config.get(KEY_RADIUS, 0.0f);
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sf::Vector2f size = config.get(KEY_SIZE, sf::Vector2f());
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if (radius != 0.0f) {
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mShape.type = Shape::Type::CIRCLE;
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mShape.shape = std::unique_ptr<sf::Shape>(new sf::CircleShape(radius));
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mShape.shape->setOrigin(radius, radius);
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mShape.shape->setTextureRect(sf::IntRect(sf::Vector2i(0, 0), sf::Vector2i(radius * 2, radius * 2)));
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}
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else if (size != sf::Vector2f()) {
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mShape.type = Shape::Type::RECTANGLE;
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mShape.shape = std::unique_ptr<sf::Shape>(new sf::RectangleShape(size));
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mShape.shape->setOrigin(size / 2.0f);
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mShape.shape->setTextureRect(sf::IntRect(sf::Vector2i(0, 0), sf::Vector2i(size)));
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}
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else {
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LOG_E("Could not read size or radius from " << config.getFilename());
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}
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mShape.shape->setTexture(&*mTexture, false);
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setPosition(data.position);
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setAngle(data.angle);
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}
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/**
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* Used to make this class pure virtual without any pure virtual function.
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*/
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Sprite::~Sprite() {
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}
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/**
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* Initializes container.
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*/
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Sprite::Data::Data(const sf::Vector2f& position, float angle,
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Category category, unsigned short mask) :
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position(position),
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angle(angle),
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category(category),
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mask(mask) {
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}
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/**
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* Returns the position of the sprite (center).
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*/
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sf::Vector2f
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Sprite::getPosition() const {
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return mShape.shape->getPosition();
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}
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/**
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* Returns the movement speed of the sprite.
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*/
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sf::Vector2f
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Sprite::getSpeed() const {
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return mSpeed;
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}
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/**
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* Returns the angle of the sprite.
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*/
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float
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Sprite::getAngle() const {
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return mShape.shape->getRotation();
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}
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/**
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* Returns true if this object should be deleted.
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*/
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bool
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Sprite::getDelete() const {
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return mDelete;
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}
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/**
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* Returns the Category of this object.
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*/
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Sprite::Category
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Sprite::getCategory() const {
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return mCategory;
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}
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/**
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* Returns the size of the sprite as a vector (bottom left to top right),
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* does not consider rotation.
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*/
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sf::Vector2f
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Sprite::getSize() const {
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sf::FloatRect bounds = mShape.shape->getLocalBounds();
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return sf::Vector2f(bounds.width, bounds.height);
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}
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void
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Sprite::draw(sf::RenderTarget& target, sf::RenderStates states) const {
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target.draw(*mShape.shape, states);
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}
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/**
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* Returns true if collisions with that category are enabled through mask.
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*/
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bool
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Sprite::collisionEnabled(Category category) const {
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return (category & mMask) != 0;
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}
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/**
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* Called when a collision with another Sprite occured. Override this method
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* to manage collision events.
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*
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* @param other The other Sprite in the collision.
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*/
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void
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Sprite::onCollide(std::shared_ptr<Sprite> other) {
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}
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/**
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* Set to true to mark this object for deletion from the world.
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*/
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void
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Sprite::setDelete(bool value) {
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mDelete = value;
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}
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/**
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* Sets movement speed and direction of the Sprite. Set either value to zero to stop movement.
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*
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* @param direction The direction the Sprite moves in, does not have to be normalized.
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* @param speed Movement speed in pixels per second.
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*/
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void
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Sprite::setSpeed(sf::Vector2f direction, float speed) {
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if (direction != sf::Vector2f()) {
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thor::setLength(direction, speed);
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}
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mSpeed = direction;
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}
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/**
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* Sets the angle of the Sprite.
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*/
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void
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Sprite::setAngle(float angle) {
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mShape.shape->setRotation(angle);
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}
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/**
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* Sets the position of thr Sprite.
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*/
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void
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Sprite::setPosition(const sf::Vector2f& position) {
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mShape.shape->setPosition(position);
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}
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/**
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* Returns the radius of this sprite. Will fail if this is not a circle.
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*
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* @return The radius of this sprite.
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*/
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float
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Sprite::getRadius() const {
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std::shared_ptr<sf::CircleShape> circleShape =
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std::dynamic_pointer_cast<sf::CircleShape>(mShape.shape);
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assert(circleShape);
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return circleShape->getRadius();
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}
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