aa6df65e97
Also created Rectangle/Circle subclasses for sprite to handle collision detection and moved collision detection from World to CollisionModel (static methods).
17 lines
288 B
C++
17 lines
288 B
C++
/*
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* Corpse.cpp
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*
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* Created on: 13.09.2012
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* Author: Felix
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*/
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#include "Corpse.h"
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#include "../util/Yaml.h"
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const std::string Corpse::CONFIG = "corpse.yaml";
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Corpse::Corpse(const sf::Vector2f& position) :
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Circle(position, CATEGORY_NONSOLID, MASK_NONE, Yaml(CONFIG)) {
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}
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