46 lines
895 B
C++
46 lines
895 B
C++
/*
|
|
* Sprite.h
|
|
*
|
|
* Created on: 22.07.2012
|
|
* Author: Felix
|
|
*/
|
|
|
|
#ifndef DG_SPRITE_H_
|
|
#define DG_SPRITE_H_
|
|
|
|
#include <SFML/Graphics.hpp>
|
|
|
|
#include <Thor/Resources.hpp>
|
|
|
|
#include "Body.h"
|
|
#include <string>
|
|
#include "../util/Yaml.h"
|
|
|
|
class Body;
|
|
class Yaml;
|
|
|
|
/**
|
|
* Represents a drawable object.
|
|
*
|
|
* Handles drawing to world.
|
|
*/
|
|
class Sprite : public sf::Drawable, public Body {
|
|
// Public functions.
|
|
public:
|
|
Sprite(const Yaml& config, const Data& data, const sf::Vector2i& size = sf::Vector2i());
|
|
virtual ~Sprite() = 0;
|
|
|
|
// Protected functions.
|
|
protected:
|
|
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
|
|
|
|
// Private variables.
|
|
private:
|
|
static const std::string KEY_TEXTURE;
|
|
static const std::string DEFAULT_TEXTURE;
|
|
|
|
std::shared_ptr<sf::Texture> mTexture;
|
|
sf::Vector2i mSize;
|
|
};
|
|
|
|
#endif /* DG_SPRITE_H_ */
|