95 lines
2.1 KiB
C++
Executable file
95 lines
2.1 KiB
C++
Executable file
/*
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* Body.h
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*
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* Created on: 11.08.2012
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* Author: Felix
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*/
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#ifndef DG_BODY_H_
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#define DG_BODY_H_
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#include "../util/Yaml.h"
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class Yaml;
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/**
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* An object with physical properties.
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*
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* @warning May only handle bodies with one fixture.
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*/
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class Body {
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// Public types.
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public:
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/**
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* Categories of physical objects, for Box2D collision filtering.
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* The order of categories is also used for render order in Collection::draw()
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* (higher number on top).
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*
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* @warning An object may only have one category.
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*/
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enum Category {
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CATEGORY_WORLD = 1 << 1,
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CATEGORY_NONSOLID = 1 << 2,
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CATEGORY_PARTICLE = 1 << 3,
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CATEGORY_ACTOR = 1 << 4
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};
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/**
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* POD container that carries all data required to construct an object of this class.
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*/
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class Data {
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public:
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Data() = default;
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Data(const sf::Vector2f& position, float angle, Category category, unsigned short maskExclude);
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const sf::Vector2f& position;
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float angle;
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Category category;
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unsigned short mask;
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};
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/**
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* Common collision masking values.
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*/
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enum Mask : unsigned short {
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MASK_NONE = 0xffff, //< Disables any collisions.
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MASK_ALL = 0 //< Enables all collisions.
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};
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// Public functions.
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public:
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Body(const Data& data, const Yaml& config, const sf::Vector2i& pSize = sf::Vector2i());
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virtual ~Body() = 0;
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sf::Vector2f getPosition() const;
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sf::Vector2f getSpeed() const;
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float getAngle() const;
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bool getDelete() const;
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Category getCategory() const;
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sf::Vector2i getSize() const;
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virtual bool doesCollide(Body& other);
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virtual void onCollide(Body& other, Category category);
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// Public variables.
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public:
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static const std::string KEY_SIZE;
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static const sf::Vector2i DEFAULT_SIZE;
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// Protected functions.
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protected:
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void setDelete(bool value);
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void setSpeed(sf::Vector2f direction, float speed);
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void setAngle(float angle);
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// Private variables.
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private:
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sf::Vector2f mPosition;
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sf::Vector2i mSize;
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sf::Vector2f mSpeed;
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float mAngle;
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Category mCategory;
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unsigned short mMask;
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bool mDelete;
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};
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#endif /* DG_BODY_H_ */
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