/* * Cover.h * * Created on: 12.08.2012 * Author: Felix */ #ifndef DG_COVER_H_ #define DG_COVER_H_ #include "../abstract/Sprite.h" #include "../util/Yaml.h" class Sprite; class Yaml; /** * A wall that can be placed anywhere (not limited by tiles) and have any (rectangular) size. */ class Cover : public Sprite { // Public functions. public: Cover(const Vector2f& position, const Vector2i& size, b2World& world, const Yaml& config); }; #endif /* DG_COVER_H_ */