/* * Bullet.cpp * * Created on: 12.08.2012 * Author: Felix */ #include "Bullet.h" #include #include "../abstract/Character.h" #include "../util/Yaml.h" /** * Places a bullet in the world. * * @param position World position of the bullet. * @param world Box2d world. * @param texture Texture to display for bullet. */ Bullet::Bullet(const sf::Vector2f& position, Character& shooter, sf::Vector2f direction, const Yaml& config) : Particle(position, CATEGORY_PARTICLE, ~CATEGORY_PARTICLE, config, thor::rotatedVector(direction, -90.0f)), mShooter(shooter), mDamage(config.get("damage", 0)), mSpeed(config.get("speed", 0.0f)) { setSpeed(thor::rotatedVector(direction, -90.0f), mSpeed); } /** * Deletes this and calls onDamage if other is a character. Does not * damage shooter. */ void Bullet::onCollide(std::shared_ptr other) { // Make sure we do not damage twice. if (!getDelete() && (&*other != &mShooter)) { // Call onShot on other, with damage as param. if (other->getCategory() == CATEGORY_ACTOR) { std::shared_ptr character = std::static_pointer_cast(other); character->onDamage(mDamage); } setDelete(true); } }