/* * TileManager.cpp * * Created on: 08.08.2012 * Author: Felix */ #include "TileManager.h" #include #include "../util/Interval.h" #include "../util/Loader.h" #include "../util/Yaml.h" #include "../World.h" const sf::Vector2i TileManager::TILE_SIZE = sf::Vector2i(100, 100); /** * Loads tile resources. * * @param world Box2D world to create (physical) tiles in. */ TileManager::TileManager(World& world) : mWorld(world) { } /** * Constructs a tile. * * @param pType Type of the tile to create. * @param pPosition Position of the tile in tile coordinates. * @param world Box2D world object. */ TileManager::Tile::Tile(Type type, const TilePosition& position) : Sprite(Data(sf::Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y), CATEGORY_WORLD, (type == Type::FLOOR) ? MASK_NONE : MASK_ALL), Yaml(getConfig(type))), mType(type) { } /** * Returns a texture key for a certain tile type. * * @param type The type of tile to load a resource key for. * @return Resource key to the correct texture. */ std::string TileManager::Tile::getConfig(Type type) { std::string filename; switch (type) { case Type::FLOOR: filename = "tile_floor.yaml"; break; case Type::WALL: filename = "tile_wall.yaml"; break; default: throw new aurora::Exception("Invalid tile type."); } return filename; } /** * Returns the Type of this tile. */ TileManager::Type TileManager::Tile::getType() const { return mType; } /** * Returns the position of the tile with tile width/height as a unit. */ TileManager::TilePosition TileManager::Tile::getTilePosition() const { return TilePosition(getPosition().x / TILE_SIZE.x, getPosition().y / TILE_SIZE.y); } /** * Insert a tile at the position. Deletes an existing tile first if one is at the position. * * @param position Grid coordinate of the tile (not pixel coordinate). * @param type Type of tile to be inserted. */ void TileManager::insertTile(const TilePosition& position, Type type) { #ifndef NDEBUG for (auto it = mTiles.begin(); it != mTiles.end(); it++) { if ((*it)->getTilePosition() == position) // Inserted multiple tiles at the same position. assert(false); } #endif std::shared_ptr tile = std::shared_ptr(new Tile(type, position)); mTiles.push_back(tile); mWorld.insert(tile); } void TileManager::removeTile(const TilePosition& position) { for (auto it = mTiles.begin(); it != mTiles.end(); it++) { if ((*it)->getTilePosition() == position) { mWorld.remove(*it); mTiles.erase(it); } } } /* * Performs a raycast between two points to check if the path between them is * clear of walls. * * @param lineStart First point of the line to test. * @param lineEnd Second point of the line to test. * @return True if the ray was not blocked. */ bool TileManager::raycast(const sf::Vector2f& lineStart, const sf::Vector2f& lineEnd) const { assert(lineStart != lineEnd); sf::Vector2f lineCenter = lineStart + 0.5f * (lineEnd - lineStart); for (auto it : mTiles) { if (it->getType() == Type::FLOOR) continue; sf::Vector2f axis = it->getPosition() - lineCenter; if (axis == sf::Vector2f()) return false; axis = thor::unitVector(axis); sf::Vector2f halfsize = it->getSize() / 2.0f; float rectPosProjected = thor::dotProduct(axis, it->getPosition()); float lineStartProjected = thor::dotProduct(axis, lineStart); float lineEndProjected = thor::dotProduct(axis, lineEnd); // For corner projections, those on the same line with the rect // center are equal by value, so we only need one on each axis // and take the maximum. float rectHalfWidthProjected = std::max( abs(thor::dotProduct(axis, halfsize)), abs(thor::dotProduct(axis, sf::Vector2f(halfsize.x, -halfsize.y)))); Interval line = Interval::IntervalFromPoints(lineStartProjected, lineEndProjected); Interval rect = Interval::IntervalFromRadius(rectPosProjected, rectHalfWidthProjected); // Allow movement if sprites are moving apart. if (line.getOverlap(rect).getLength() > 0.0f) return false; } return true; } /** * \copydoc sf::Drawable::draw */ void TileManager::draw(sf::RenderTarget& target, sf::RenderStates states) const { for (auto it = mTiles.begin(); it != mTiles.end(); it++) { target.draw((**it), states); } }