/* * Weapon.h * * Created on: 12.08.2012 * Author: Felix */ #ifndef DG_WEAPON_H_ #define DG_WEAPON_H_ #include #include "../abstract/Sprite.h" #include "../particle/Emitter.h" #include "../util/Timer.h" #include "../util/Yaml.h" class Emitter; class Instances; class Sprite; class Timer; class Yaml; /** * Loading mechanism: * - pass enum value and load mapped xml * - pass xml filename */ class Weapon : public Emitter { // Public functions. public: Weapon(World& world, Sprite& holder, const Yaml& config); void fire(); // Protected functions. protected: std::shared_ptr createParticle(); // Private variables. private: static const std::string KEY_BULLET; static const std::string DEFAULT_BULLET; static const std::string KEY_INTERVAL; static const int DEFAULT_INTERVAL; World& mWorld; Sprite& mHolder; sf::Vector2f mOffset; //< Offset to the point where bullets are inserted (from holder center). const std::string mBullet; Timer mTimer; }; #endif /* DG_WEAPON_H_ */