/* * Enemy.h * * Created on: 10.09.2012 * Author: Felix */ #ifndef DG_ENEMY_H_ #define DG_ENEMY_H #include "../abstract/Character.h" class World; class Yaml; class Enemy : public Character { public: explicit Enemy(World& world, TileManager& tileManager, const sf::Vector2f& position, const Yaml& config); protected: virtual void onThink(int elapsed); }; #endif /* DG_ENEMY_H_ */