/* * World.h * * Created on: 29.08.2012 * Author: Felix */ #ifndef DG_WORLD_H_ #define DG_WORLD_H_ #include #include #include #include "abstract/Sprite.h" class Sprite; class Sprite; /** * A collection of sprites, which can be put into different layers. * * Uses Sprite instead of sf::Drawable to also manage deleting objects. * Render order is determined by Physical::Category (higher number on top). */ class World : public sf::Drawable { // Public functions. public: void insert(std::shared_ptr drawable); void remove(std::shared_ptr drawable); void step(int elapsed); void generateAreas(); std::vector getPath(const sf::Vector2f& start, const sf::Vector2f& end, float diameter) const; // Private types. private: class Interval { public: float start; float end; Interval(float center, float radius); Interval getOverlap(Interval other) const; bool isInside(float point) const; float getLength(); }; // Private types. private: struct Area; /** * Edges * * Redundant data as portals are saved twice. */ struct Portal { sf::Vector2f start; sf::Vector2f end; Area* area; }; /** * Nodes */ struct Area { sf::FloatRect area; sf::Vector2f center; std::vector portals; }; // Private functions. private: void draw(sf::RenderTarget& target, sf::RenderStates states) const; bool testCollision(std::shared_ptr spriteA, std::shared_ptr spriteB, int elapsed) const; Area* getArea(const sf::Vector2f& point) const; float heuristic_cost_estimate(Area* start, Area* end) const; std::vector astarArea(Area* start, Area* end) const; // Private variables. private: std::map > > mDrawables; std::vector mAreas; //< This has to be a vector as objects are compared by address. }; #endif /* DG_WORLD_H_ */