/* * Item.h * * Created on: 13.07.2013 * Author: Felix */ #ifndef DG_ITEM_H_ #define DG_ITEM_H_ #include "../abstract/Sprite.h" class World; class Item : public Sprite { public: Item(const sf::Vector2f& size, const std::string& texture); virtual ~Item() {}; void drop(const sf::Vector2f& position); bool testCollision(std::shared_ptr other, sf::Vector2f& offsetFirst, const sf::Vector2f& offsetSecond); }; #endif /* DG_ITEM_H_ */