/* * Bullet.cpp * * Created on: 12.08.2012 * Author: Felix */ #include "Bullet.h" #include #include "../abstract/Character.h" #include "../util/Yaml.h" const std::string Bullet::KEY_DAMAGE = "damage"; const int Bullet::DEFAULT_DAMAGE = 10; const std::string Bullet::KEY_SPEED = "speed"; const float Bullet::DEFAULT_SPEED = 500; /** * Places a bullet in the world. * * @param position World position of the bullet. * @param world Box2d world. * @param texture Texture to display for bullet. */ Bullet::Bullet(const sf::Vector2f& position, Sprite& shooter, float direction, const Yaml& config) : Particle(config, Data(position, 0, CATEGORY_PARTICLE, ~CATEGORY_PARTICLE)), mShooter(shooter), mDamage(config.get(KEY_DAMAGE, DEFAULT_DAMAGE)), mSpeed(config.get(KEY_SPEED, DEFAULT_SPEED)) { sf::Vector2f dir(1.0f, 0); thor::setPolarAngle(dir, direction - 90); setSpeed(dir, mSpeed); setAngle(direction); } /** * @copydoc Physical::onCollide */ void Bullet::onCollide(std::shared_ptr other) { // Make sure we do not damage twice. if (!getDelete()) { // Call onShot on other, with damage as param. if (other->getCategory() == CATEGORY_ACTOR) { std::shared_ptr character = std::static_pointer_cast(other); character->onDamage(mDamage); } setDelete(true); } }