/* * Enemy.cpp * * Created on: 10.09.2012 * Author: Felix */ #include "Enemy.h" #include "Corpse.h" Enemy::Enemy(World& world, Collection& collection, Pathfinder& pathfinder, const Vector2f& position, const Yaml& config) : Character(world, collection, pathfinder, PhysicalData(position, world, CATEGORY_ACTOR, MASK_ALL, true, false, true), config), mWorld(world), mCollection(collection) { } void Enemy::onThink(float elapsedTime) { }