/* * Generator.cpp * * Created on: 07.04.2013 * Author: Felix */ #include "Generator.h" #include #include #include "simplexnoise.h" #include "../sprites/TileManager.h" #include "../util/Log.h" #include "../Pathfinder.h" /// For usage with simplexnoise.h uint8_t perm[512]; /** * Generates new random seed. */ Generator::Generator() { std::mt19937 mersenne(time(nullptr)); std::uniform_int_distribution distribution(0, 255); for (int i = 0; i < 512; i++) { perm[i] = distribution(mersenne); } } /** * Fill TileManager with procedurally generated tiles. * * True means wall, false means floor. * * @param tm TileManager instance to set tiles in. * @param area Size and position of area to generate tiles for. Must be * power of two. */ void Generator::generateTiles(TileManager& tm, Pathfinder& pathfinder, const sf::IntRect& area) const { // Check if width and height are power of two. assert(area.width && !(area.width & (area.width - 1))); assert(area.height && !(area.height & (area.height - 1))); std::vector > noise(area.width, std::vector(area.height)); std::vector > filtered(area.width, std::vector(area.height, false)); for (int x = area.left; x < area.left + area.width; x++) { for (int y = area.top; y < area.top + area.height; y++) { noise[x-area.left][y-area.top] = scaled_octave_noise_2d(2, 2, 0.05f, 0.5f, -0.5f, x, y) + scaled_octave_noise_2d(2, 2, 0.5f, 0.15f, -0.15f, x, y) < -0.1f; } } for (int x = 0; x < (int) noise.size(); x++) { for (int y = 0; y < (int) noise[x].size(); y++) { filterWalls(noise, filtered, x, y, 2, 1, 0); filterWalls(noise, filtered, x, y, 6, 1, 2); filterWalls(noise, filtered, x, y, 10, 1, 4); } } for (int x = area.left; x < area.left + area.width; x++) { for (int y = area.top; y < area.top + area.height; y++) { (filtered[x-area.left][y-area.top]) ? tm.insertTile(TileManager::TilePosition(x, y), TileManager::Type::WALL) : tm.insertTile(TileManager::TilePosition(x, y), TileManager::Type::FLOOR); } } generateAreas(pathfinder, filtered, area, sf::Vector2f(area.left, area.top)); pathfinder.generatePortals(); } /** * Fills a rectangular area with the specified value. * * @param[in] Rectangular map. * @param area The area to fill. * @param value The value to set. */ void Generator::fill(std::vector >& image, const sf::IntRect& area, bool value) { for (int x = area.left; x < area.left + area.width && x < (int) image.size(); x++) { for (int y = area.top; y < area.top + area.height && y < (int) image[x].size(); y++) { image[x][y] = value; } } } /** * Returns the number of walls (fields with value true) in the area in tiles. * * @param area The area to count in. * @param tiles Array of tile values (walls). */ int Generator::countWalls(const sf::IntRect& area, std::vector >& tiles) { int count = 0; for (int x = area.left; x < area.left + area.width; x++) { for (int y = area.top; y < area.top + area.height; y++) count += (int) tiles[x][y]; } return count; } /** * Finds rectangles of specific size inside vector in and * puts them into vector out. * * @param[in] in Rectangular map of tiles. * @param[out] out Rectangular map of tiles. * @param x Position to check from (top left corner for rectangle). * @param y Position to check from (top left corner for rectangle). * @param longside Length of the longer side of the rectangle. * @param shortside Length of the shorter side of the rectangle. * @param subtract Still accepts rectangle if at least this amount of * tiles is not walls (tilecount >= longside * shortside - subtract). */ void Generator::filterWalls(std::vector >& in, std::vector >& out, int x, int y, int longside, int shortside, int subtract) { // Skip if we would go out of range. if ((x + longside >= (int) in.size()) || (y + longside >= (int) in[0].size())) return; // Filter in horizontal direction. if (countWalls(sf::IntRect(x, y, longside, shortside), in) >= shortside * longside - subtract) fill(out, sf::IntRect(x, y, longside, shortside), true); // Filter in vertical direction. if (countWalls(sf::IntRect(x, y, shortside, longside), in) >= shortside * longside - subtract) fill(out, sf::IntRect(x, y, shortside, longside), true); } /** * Inserts tile if all values within area are the same, otherwise divides area * into four and continues recursively. * * @param tm World to insert areas into. * @param tiles Array of tile values (walls). * @param area The area to generate areas for. * @param offset Offset of tiles[0][0] from World coordinate (0, 0). */ void Generator::generateAreas(Pathfinder& pathfinder, std::vector >& tiles, const sf::IntRect& area, const sf::Vector2f& offset) { assert(area.width > 0 && area.height > 0); int count = countWalls(sf::IntRect(area.left - offset.y, area.top - offset.x, area.width, area.height), tiles); if (count == 0) { pathfinder.insertArea(sf::IntRect(area)); } else if (count == area.width * area.height) { return; } else { int halfWidth = area.width / 2.0f; int halfHeight = area.height / 2.0f; generateAreas(pathfinder, tiles, sf::IntRect(area.left, area.top, halfWidth, halfHeight), offset); generateAreas(pathfinder, tiles, sf::IntRect(area.left + halfWidth, area.top, halfWidth, halfHeight), offset); generateAreas(pathfinder, tiles, sf::IntRect(area.left, area.top + halfHeight, halfWidth, halfHeight), offset); generateAreas(pathfinder, tiles, sf::IntRect(area.left + halfWidth, area.top + halfHeight, halfWidth, halfHeight), offset); } }