/* * Enemy.cpp * * Created on: 10.09.2012 * Author: Felix */ #include "Enemy.h" Enemy::Enemy(b2World& world, const Vector2f& position) : Sprite("enemy.png", PhysicalData(position, Vector2i(50, 50), world, CATEGORY_ACTOR, MASK_ALL, true)) { } Enemy::~Enemy() { } void Enemy::onThink(float elapsedTime) { }