Frozen Synapse + Roguelike aka Roguelike Shooter - Singleplayer - modern guns (CoD4, TF2, BF3) - pause/resume at any time - permadeath? based on difficulty? - commands like walk, shoot - script defined ai, users can copy to user folder and edit - define behaviour if no commands: - like in Dragon Age: Origins - events: onDetectEnemy: attack/flee/cover onIdle: walk/stand onLowHp: flee/potion - saved in AI script file (in user folder) - special abilities (Diablo, DA:O) - play as: stealth, shooter, tactical, engineer - useable items (ammo, health, see RPGs, food, stuff for engineering) - tactical items: grenades, mines, sentries - spider bot for flanking (automatic) - can build items from other items/scrap items - civilians/shops etc? - scoreboard on end (death) + ingame - difficulty modifiers: permadeath, indirect control (only via behaviour scripts (for fun)) + normal difficulties (easy/med/hard) -> all shown on scoreboard + enemies killed etc - graphics style: hand drawn, between binding of isaac and braid, super meat boy?, no pixel art style!? - story: player is experiment gone wrong, flees from facility better gameplay if going in somewhere, but better story if going out?! different areas/levels: labs, offices, production, testing, outside, "behind the scenes" (servers, maintenance rooms) - name: fantasy + modern legend of gunfire legendary guns dungeon gunner - controls: space to pause direct and indirect (wasd/right click), one cancels other