/* * Enemy.cpp * * Created on: 10.09.2012 * Author: Felix */ #include "Enemy.h" #include "Corpse.h" Enemy::Enemy(World& collection, Pathfinder& pathfinder, const sf::Vector2f& position, const Yaml& config) : Character(collection, pathfinder, Data(position, 0, CATEGORY_ACTOR, MASK_ALL), config) { } void Enemy::onThink(float elapsedTime) { }