/* * Enemy.cpp * * Created on: 10.09.2012 * Author: Felix */ #include "Enemy.h" #include "Body.h" Enemy::Enemy(const Instances& instances, const Vector2f& position, const Yaml& config) : Character(instances, "enemy.png", PhysicalData(position, instances.world, CATEGORY_ACTOR, MASK_ALL, true, false, true), config), mWorld(instances.world), mCollection(instances.collection) { } void Enemy::onThink(float elapsedTime) { }