# This file lists all existing YAML keys and their corresponding default values, along with a description. ## Sprite keys ## # name to be displayed, currently unused name: "" # filename of texture resource, relative to resources/textures/ # no default value, has to be a valid texture file name (e.g. player.png) texture: "" # the object's size in pixels, in x and y direction, these should be equal for a character size: [50, 50] # radius from character center to border, used for collisions, generally half size radius: 25.0 ## Character keys ## # filename of the weapon wielded weapon: weapon.yaml # starting/maximum health points health: 100 # walking speed speed: 100.0 # default weapon equipped weapon: weapon.yaml ## Weapon keys ## # yaml file where the bullet is defined bullet: bullet.yaml # milliseconds to wait before firing the next bullet, zero for no limit interval: 250 # is the weapon automatic or not? automatic: false ## Bullet keys ## # damage per bullet damage: 10 # movement speed of bullets speed: 500.0 radius: 10.0