/* * Bullet.h * * Created on: 12.08.2012 * Author: Felix */ #ifndef DG_BULLET_H_ #define DG_BULLET_H_ #include "../abstract/Circle.h" class Character; class Yaml; /** * Bullet particle fired by a weapon, may damage actors. */ class Bullet : public Circle { public: explicit Bullet(const sf::Vector2f& position, Character& shooter, sf::Vector2f direction, const Yaml& config, float speed, float damage, float maxRange); void onCollide(std::shared_ptr other); private: const Character& mShooter; const int mDamage; const float mSpeed; const float mMaxRangeSquared; sf::Vector2f mStartPoint; }; #endif /* DG_BULLET_H_ */