name: Ring of Fire # Milliseconds between each use. cooldown: 5000 bullet: bullet.yaml # Number of times a new ring of bullets is unleashed (per item use). waves_per_use: 3 # Degrees by which each new wave is offset from the previous one. angle_offset: 10 # Number of bullets in each ring. bullets_per_wave: 12 # Milliseconds between two waves. delay: 500