Felix Ableitner
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fa5c64d043
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Added hardcoded default values for YAML values.
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2012-12-20 14:59:05 +01:00 |
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Felix Ableitner
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88db5d5324
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Renamed Body to Corpse, Physical to Body.
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2012-12-20 10:31:32 +01:00 |
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Felix Ableitner
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38d97abd5c
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Added YAML option to limit firing interval of weapons.
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2012-10-19 15:44:45 +02:00 |
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Felix Ableitner
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516633a374
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Removed secondary Sprite constructor (now only via Yaml).
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2012-10-13 12:48:16 +02:00 |
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Felix Ableitner
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f23f2225db
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Added Yaml config for bullet.
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2012-10-12 19:22:53 +02:00 |
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Felix Ableitner
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28681c7eb3
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Allow setting weapon damage via yaml config.
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2012-10-12 19:04:34 +02:00 |
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Felix Ableitner
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cdeac690f2
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Added Instances class to pass major objects in c'tors.
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2012-10-04 19:10:12 +02:00 |
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Felix Ableitner
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a793cc8933
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Merged invalid branch.
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2012-09-12 14:21:57 +02:00 |
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Felix Ableitner
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c679a0ecaa
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Bullets are inserted at offset to avoid collisions on insert.
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2012-09-11 22:02:46 +02:00 |
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Felix Ableitner
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59cd09ac16
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Added bullet damage constant.
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2012-09-11 21:15:16 +02:00 |
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Felix Ableitner
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6ea371ee2e
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Pass bullet damage from weapon.
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2012-09-11 18:08:08 +02:00 |
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Felix Ableitner
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45f0b31d57
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Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
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2012-09-10 17:26:37 +02:00 |
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Felix Ableitner
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125cd747fa
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Initial commit after git corruption, old repo deleted.
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2012-09-09 22:55:14 +02:00 |
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