Felix Ableitner
|
e20c99b89f
|
Replaced all Box2D funcitonality with dummy behaviour.
|
2012-12-22 01:14:30 +01:00 |
|
Felix Ableitner
|
fa5c64d043
|
Added hardcoded default values for YAML values.
|
2012-12-20 14:59:05 +01:00 |
|
Felix Ableitner
|
88db5d5324
|
Renamed Body to Corpse, Physical to Body.
|
2012-12-20 10:31:32 +01:00 |
|
Felix Ableitner
|
bb3ecf637b
|
Changed folder structure, moved files.
|
2012-10-14 18:14:06 +02:00 |
|
Felix Ableitner
|
516633a374
|
Removed secondary Sprite constructor (now only via Yaml).
|
2012-10-13 12:48:16 +02:00 |
|
Felix Ableitner
|
f23f2225db
|
Added Yaml config for bullet.
|
2012-10-12 19:22:53 +02:00 |
|
Felix Ableitner
|
17e628b083
|
Added forward declarations (not for library types).
|
2012-09-14 20:39:56 +02:00 |
|
Felix Ableitner
|
a793cc8933
|
Merged invalid branch.
|
2012-09-12 14:21:57 +02:00 |
|
Felix Ableitner
|
c679a0ecaa
|
Bullets are inserted at offset to avoid collisions on insert.
|
2012-09-11 22:02:46 +02:00 |
|
Felix Ableitner
|
b782614bc4
|
Made bullet size a public constant.
|
2012-09-11 19:20:17 +02:00 |
|
Felix Ableitner
|
6ea371ee2e
|
Pass bullet damage from weapon.
|
2012-09-11 18:08:08 +02:00 |
|
Felix Ableitner
|
45f0b31d57
|
Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
|
2012-09-10 17:26:37 +02:00 |
|
Felix Ableitner
|
125cd747fa
|
Initial commit after git corruption, old repo deleted.
|
2012-09-09 22:55:14 +02:00 |
|