Felix Ableitner
aa6df65e97
Changed sprites to always render as rectangle.
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Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00
Felix Ableitner
f384165e24
Merged Sprite and Body.
2012-12-23 15:50:49 +01:00
Felix Ableitner
f42bdf5a24
Re-implemented Body funcionality (without library).
2012-12-22 13:44:17 +01:00
Felix Ableitner
516633a374
Removed secondary Sprite constructor (now only via Yaml).
2012-10-13 12:48:16 +02:00
Felix Ableitner
c93a6b0c9e
Added Yaml config to all Sprite subclasses (except tiles).
2012-10-12 20:50:24 +02:00
Felix Ableitner
45f0b31d57
Initial commit after git corruption, old repo deleted.
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Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
2012-09-10 17:26:37 +02:00