Commit graph

14 commits

Author SHA1 Message Date
Felix Ableitner
d585a82ada Fixed player path finding, made Character::move() private. 2013-04-25 21:57:37 +02:00
Felix Ableitner
d98609063e Added very basic AI that moves and attacks. 2013-04-05 16:54:51 +02:00
Felix Ableitner
a083708850 Made direction param optional in Sprite::Data. 2013-03-30 02:36:06 +01:00
Felix Ableitner
47d9882e77 Changed code to use direction vector instead of angle. 2013-03-30 02:30:11 +01:00
Felix Ableitner
30de9e397b Moved Character handling to world, improved some includes. 2013-03-29 17:59:35 +01:00
Felix Ableitner
1dfd878a20 Removed Pathfinder class. 2013-03-19 20:43:27 +01:00
Felix Ableitner
394ebc04c7 Improved onThink function structure. 2013-03-09 17:33:58 +01:00
Felix Ableitner
7c4eb47f2e Removed string/vector typedefs. 2012-12-22 15:10:26 +01:00
Felix Ableitner
a157f0857d Merged Collection into World. 2012-12-22 14:56:17 +01:00
Felix Ableitner
f42bdf5a24 Re-implemented Body funcionality (without library). 2012-12-22 13:44:17 +01:00
Felix Ableitner
6c83d3827a Removed texture path param from Character. 2012-12-22 01:45:52 +01:00
Felix Ableitner
402cd138d3 Removed Instances class. 2012-12-22 01:44:36 +01:00
Felix Ableitner
88db5d5324 Renamed Body to Corpse, Physical to Body. 2012-12-20 10:31:32 +01:00
Felix Ableitner
bb3ecf637b Changed folder structure, moved files. 2012-10-14 18:14:06 +02:00
Renamed from source/sprite/Enemy.cpp (Browse further)