Commit graph

34 commits

Author SHA1 Message Date
Felix Ableitner
9401ea53c1 Drop primary weapon on death. 2013-07-14 21:56:44 +02:00
Felix Ableitner
f160cfb2f3 Added rotating shield gadget. 2013-07-10 23:25:53 +02:00
Felix Ableitner
0f5d0597fc Changed collision resolving so sliding along walls is possible. 2013-05-26 20:16:36 +02:00
Felix Ableitner
aa6df65e97 Changed sprites to always render as rectangle.
Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00
Felix Ableitner
079c4b539b Fixed collision detection. 2013-05-01 19:07:47 +02:00
Felix Ableitner
a2de030cbc Removed TileManager. 2013-04-29 16:49:16 +02:00
Felix Ableitner
3ee0c71857 Moved raycast from TileManager to World. 2013-04-29 16:10:22 +02:00
Felix Ableitner
5be4a65653 Extracted Pathfinder class from World. 2013-04-28 18:12:30 +02:00
Felix Ableitner
51fdaebd0c Removed unneeded World::remove functions 2013-04-28 14:08:16 +02:00
Felix Ableitner
a5b01bf3c5 Improved performance by only rendering onscreen sprites. 2013-04-27 21:30:43 +02:00
Felix Ableitner
84264a6934 Fixed bug in path finding when no path found. 2013-04-27 19:16:46 +02:00
Felix Ableitner
acafb57fec Removed unused function. 2013-04-27 19:01:20 +02:00
Felix Ableitner
ca6943f37d Added automatic area generation so path finding works on random maps. 2013-04-27 14:04:23 +02:00
Felix Ableitner
83b523ca70 Removed collision checks for non-moving sprites. 2013-04-12 20:31:43 +02:00
Felix Ableitner
2515b23b16 Improved path finding wall avoidance (more distance). 2013-04-05 16:58:37 +02:00
Felix Ableitner
d98609063e Added very basic AI that moves and attacks. 2013-04-05 16:54:51 +02:00
Felix Ableitner
5f7c2a8ee4 Fixed character removal and getCharacters returning self. 2013-04-05 16:23:09 +02:00
Felix Ableitner
48541059a0 Removed unnecessary brackets on if. 2013-04-04 23:13:08 +02:00
Felix Ableitner
273153709c Removed unneeded comments, improved documentation. 2013-04-04 23:00:52 +02:00
Felix Ableitner
a094c01d55 Added raycast. 2013-04-04 22:50:40 +02:00
Felix Ableitner
8e65b94667 Added function to get nearby characters. 2013-03-29 18:48:49 +01:00
Felix Ableitner
a3f6b827bd Removed unneeded includes in .cpp files. 2013-03-29 18:41:42 +01:00
Felix Ableitner
30de9e397b Moved Character handling to world, improved some includes. 2013-03-29 17:59:35 +01:00
Felix Ableitner
7a074b7c3d Replaced diameter with radius. 2013-03-27 16:09:01 +01:00
Felix Ableitner
98e2836c14 Improved portal traversal. 2013-03-27 16:06:57 +01:00
Felix Ableitner
6641823cd1 Added path finding. 2013-03-27 14:38:34 +01:00
Felix Ableitner
ff65f6ceb6 Added Sprite::getRadius(). 2013-03-19 20:51:56 +01:00
Felix Ableitner
3d74314d22 Fixed rect-circle collisions not working on rect corners. 2013-03-05 00:36:22 +01:00
Felix Ableitner
3ea80fa5ed Moved World::checkDelete into World::step, made checks debug only. 2013-03-03 22:02:53 +01:00
Felix Ableitner
310816eba6 Added collisions detection. 2013-03-03 21:32:49 +01:00
Felix Ableitner
f384165e24 Merged Sprite and Body. 2012-12-23 15:50:49 +01:00
Felix Ableitner
e6b6bc58fc Re-implemented movement. 2012-12-22 16:52:29 +01:00
Felix Ableitner
a157f0857d Merged Collection into World. 2012-12-22 14:56:17 +01:00
Felix Ableitner
fbcbcc6902 Removed all Pathfinder functionality. 2012-12-22 00:56:31 +01:00