Felix Ableitner
aa6df65e97
Changed sprites to always render as rectangle.
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Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00
Felix Ableitner
273153709c
Removed unneeded comments, improved documentation.
2013-04-04 23:00:52 +02:00
Felix Ableitner
602a6a5e66
Added explicit keyword to all constructors.
2013-03-30 16:39:46 +01:00
Felix Ableitner
6e631e78d5
Cleaned includes in .h files.
2013-03-29 18:34:51 +01:00
Felix Ableitner
30de9e397b
Moved Character handling to world, improved some includes.
2013-03-29 17:59:35 +01:00
Felix Ableitner
f384165e24
Merged Sprite and Body.
2012-12-23 15:50:49 +01:00
Felix Ableitner
a157f0857d
Merged Collection into World.
2012-12-22 14:56:17 +01:00
Felix Ableitner
f42bdf5a24
Re-implemented Body funcionality (without library).
2012-12-22 13:44:17 +01:00
Felix Ableitner
88db5d5324
Renamed Body to Corpse, Physical to Body.
2012-12-20 10:31:32 +01:00
Felix Ableitner
516633a374
Removed secondary Sprite constructor (now only via Yaml).
2012-10-13 12:48:16 +02:00
Felix Ableitner
c93a6b0c9e
Added Yaml config to all Sprite subclasses (except tiles).
2012-10-12 20:50:24 +02:00
Felix Ableitner
77d78b3936
Added comments and clarified headers.
2012-09-16 21:32:31 +02:00
Felix Ableitner
3cc8c93845
Removed Collection::Level, using Physical::Category order instead.
2012-09-16 20:33:00 +02:00
Felix Ableitner
17e628b083
Added forward declarations (not for library types).
2012-09-14 20:39:56 +02:00
Felix Ableitner
45f0b31d57
Initial commit after git corruption, old repo deleted.
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Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
2012-09-10 17:26:37 +02:00