Felix Ableitner
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454156eabe
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Removed unused function.
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2013-04-27 21:31:08 +02:00 |
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Felix Ableitner
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a5b01bf3c5
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Improved performance by only rendering onscreen sprites.
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2013-04-27 21:30:43 +02:00 |
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Felix Ableitner
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b52af711a0
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Changed tile generation, decreased tile size.
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2013-04-27 19:42:44 +02:00 |
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Felix Ableitner
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84264a6934
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Fixed bug in path finding when no path found.
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2013-04-27 19:16:46 +02:00 |
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Felix Ableitner
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acafb57fec
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Removed unused function.
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2013-04-27 19:01:20 +02:00 |
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Felix Ableitner
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439231727a
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Moved all YAML keys and defaults to Yaml.h.
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2013-04-27 18:54:04 +02:00 |
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Felix Ableitner
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ca6943f37d
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Added automatic area generation so path finding works on random maps.
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2013-04-27 14:04:23 +02:00 |
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Felix Ableitner
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adfb49b493
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Fixed Character path finding to not skip points.
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2013-04-27 13:51:51 +02:00 |
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Felix Ableitner
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d585a82ada
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Fixed player path finding, made Character::move() private.
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2013-04-25 21:57:37 +02:00 |
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Felix Ableitner
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5db687147d
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Put mouse movement back in.
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2013-04-18 12:45:37 +02:00 |
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Felix Ableitner
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bbdd298ebe
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Removed TileManager::removeTile.
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2013-04-18 10:07:09 +02:00 |
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Felix Ableitner
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ef3553f74e
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Improved random map generation.
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2013-04-18 10:05:17 +02:00 |
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Felix Ableitner
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59b6885b15
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Moved generator into subfolder.
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2013-04-12 20:34:48 +02:00 |
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Felix Ableitner
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83b523ca70
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Removed collision checks for non-moving sprites.
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2013-04-12 20:31:43 +02:00 |
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Felix Ableitner
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525e33fbc2
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Added random map generation.
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2013-04-11 20:44:00 +02:00 |
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Felix Ableitner
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2515b23b16
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Improved path finding wall avoidance (more distance).
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2013-04-05 16:58:37 +02:00 |
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Felix Ableitner
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d98609063e
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Added very basic AI that moves and attacks.
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2013-04-05 16:54:51 +02:00 |
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Felix Ableitner
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5f7c2a8ee4
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Fixed character removal and getCharacters returning self.
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2013-04-05 16:23:09 +02:00 |
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Felix Ableitner
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c6cd8483e0
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Fixed Game class documentation.
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2013-04-05 14:19:52 +02:00 |
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Felix Ableitner
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48541059a0
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Removed unnecessary brackets on if.
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2013-04-04 23:13:08 +02:00 |
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Felix Ableitner
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273153709c
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Removed unneeded comments, improved documentation.
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2013-04-04 23:00:52 +02:00 |
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Felix Ableitner
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a094c01d55
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Added raycast.
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2013-04-04 22:50:40 +02:00 |
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Felix Ableitner
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7ebf912aad
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Fixed wrong order initialization.
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2013-04-04 21:50:52 +02:00 |
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Felix Ableitner
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3d9ab86e72
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Added nullpointer check, removed mistakenly added file.
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2013-04-04 21:49:38 +02:00 |
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Felix Ableitner
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5ddc6c6c97
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Merge branch 'temp'
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2013-03-31 15:34:23 +02:00 |
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Felix Ableitner
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602a6a5e66
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Added explicit keyword to all constructors.
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2013-03-30 16:39:46 +01:00 |
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Felix Ableitner
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12441076c0
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Improved error handling and fallbacks.
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2013-03-30 13:38:25 +01:00 |
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Felix Ableitner
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0c29dac282
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Removed player right click movement.
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2013-03-30 02:38:16 +01:00 |
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Felix Ableitner
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a083708850
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Made direction param optional in Sprite::Data.
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2013-03-30 02:36:06 +01:00 |
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Felix Ableitner
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47d9882e77
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Changed code to use direction vector instead of angle.
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2013-03-30 02:30:11 +01:00 |
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Felix Ableitner
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8e65b94667
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Added function to get nearby characters.
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2013-03-29 18:48:49 +01:00 |
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Felix Ableitner
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7c55643da4
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Removed unneeded variable.
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2013-03-29 18:42:56 +01:00 |
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Felix Ableitner
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a3f6b827bd
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Removed unneeded includes in .cpp files.
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2013-03-29 18:41:42 +01:00 |
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Felix Ableitner
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995895872e
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Removed unneeded Timer class.
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2013-03-29 18:35:32 +01:00 |
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Felix Ableitner
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6e631e78d5
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Cleaned includes in .h files.
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2013-03-29 18:34:51 +01:00 |
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Felix Ableitner
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30de9e397b
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Moved Character handling to world, improved some includes.
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2013-03-29 17:59:35 +01:00 |
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Felix Ableitner
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7a074b7c3d
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Replaced diameter with radius.
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2013-03-27 16:09:01 +01:00 |
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Felix Ableitner
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98e2836c14
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Improved portal traversal.
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2013-03-27 16:06:57 +01:00 |
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Felix Ableitner
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6641823cd1
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Added path finding.
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2013-03-27 14:38:34 +01:00 |
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Felix Ableitner
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3dace753f2
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Fixed map generation.
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2013-03-27 14:37:32 +01:00 |
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Felix Ableitner
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eb2bcf1d6d
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Shortened and improved path following code.
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2013-03-25 16:58:13 +01:00 |
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Felix Ableitner
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ff65f6ceb6
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Added Sprite::getRadius().
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2013-03-19 20:51:56 +01:00 |
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Felix Ableitner
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1dfd878a20
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Removed Pathfinder class.
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2013-03-19 20:43:27 +01:00 |
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Felix Ableitner
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394ebc04c7
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Improved onThink function structure.
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2013-03-09 17:33:58 +01:00 |
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Felix Ableitner
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3d74314d22
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Fixed rect-circle collisions not working on rect corners.
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2013-03-05 00:36:22 +01:00 |
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Felix Ableitner
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3ea80fa5ed
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Moved World::checkDelete into World::step, made checks debug only.
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2013-03-03 22:02:53 +01:00 |
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Felix Ableitner
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12655e0319
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Moved corpse dropping to Character::onDeath to allow overloading.
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2013-03-03 21:33:01 +01:00 |
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Felix Ableitner
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310816eba6
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Added collisions detection.
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2013-03-03 21:32:49 +01:00 |
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Felix Ableitner
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9fd43d1d3a
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Fixed bullet collisions.
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2013-03-03 21:28:12 +01:00 |
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Felix Ableitner
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f51b8a1aaa
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Fixed masking.
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2013-03-03 21:27:40 +01:00 |
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