Felix Ableitner
|
2be3f13810
|
Moved path finding logic from Player to Character.
|
2012-10-13 19:36:33 +02:00 |
|
Felix Ableitner
|
c1c461f8e2
|
Moved Weapon from Player to Character.
|
2012-10-13 18:58:15 +02:00 |
|
Felix Ableitner
|
5517db89c7
|
Moved movent speed to Character (loaded from yaml).
|
2012-10-13 18:50:28 +02:00 |
|
Felix Ableitner
|
11da25ce69
|
Minor code changes.
Moved template function definitions out of class definitions.
Moved Instances to util/.
|
2012-10-13 13:13:19 +02:00 |
|
Felix Ableitner
|
99da2acd01
|
Allowed Sprite size to be optionally set in code (for Cover).
|
2012-10-13 12:54:09 +02:00 |
|
Felix Ableitner
|
516633a374
|
Removed secondary Sprite constructor (now only via Yaml).
|
2012-10-13 12:48:16 +02:00 |
|
Felix Ableitner
|
9b61304d1e
|
Changed Physical size to be passed via Yaml.
|
2012-10-13 12:38:05 +02:00 |
|
Felix Ableitner
|
d7013ce63a
|
Added Yaml config to Sprite (for texture file).
|
2012-10-12 20:59:33 +02:00 |
|
Felix Ableitner
|
c93a6b0c9e
|
Added Yaml config to all Sprite subclasses (except tiles).
|
2012-10-12 20:50:24 +02:00 |
|
Felix Ableitner
|
28681c7eb3
|
Allow setting weapon damage via yaml config.
|
2012-10-12 19:04:34 +02:00 |
|
Felix Ableitner
|
9ff5edbcd5
|
Added String typedef to std::string for easier changing.
|
2012-10-11 23:28:54 +02:00 |
|
Felix Ableitner
|
f013b3c000
|
Moved creation of Body from Enemy to Character.
|
2012-10-04 19:24:46 +02:00 |
|
Felix Ableitner
|
cdeac690f2
|
Added Instances class to pass major objects in c'tors.
|
2012-10-04 19:10:12 +02:00 |
|
Felix Ableitner
|
f4bb9a5dae
|
Made Character a subclass of Sprite.
|
2012-10-01 11:13:26 +02:00 |
|
Felix Ableitner
|
484bba13c8
|
Renamed Actor to Character.
|
2012-10-01 11:02:44 +02:00 |
|
Felix Ableitner
|
8d295df943
|
Replaced enum with enum class where possible.
|
2012-10-01 10:01:58 +02:00 |
|
Felix Ableitner
|
197ef6b398
|
Integrated Pathfinder class into Game/Player.
|
2012-10-01 09:12:00 +02:00 |
|
Felix Ableitner
|
77d78b3936
|
Added comments and clarified headers.
|
2012-09-16 21:32:31 +02:00 |
|
Felix Ableitner
|
3cc8c93845
|
Removed Collection::Level, using Physical::Category order instead.
|
2012-09-16 20:33:00 +02:00 |
|
Felix Ableitner
|
17e628b083
|
Added forward declarations (not for library types).
|
2012-09-14 20:39:56 +02:00 |
|
Felix Ableitner
|
69eca24bd2
|
Added Body class to be dropped by Enemy on death.
|
2012-09-14 20:33:32 +02:00 |
|
Felix Ableitner
|
86e7da2303
|
Changed Player, Enemy and Bullet to use circle for collision model.
|
2012-09-13 14:35:04 +02:00 |
|
Felix Ableitner
|
98fb433dbf
|
Added direct movement via WASD keys.
|
2012-09-13 13:00:50 +02:00 |
|
Felix Ableitner
|
a793cc8933
|
Merged invalid branch.
|
2012-09-12 14:21:57 +02:00 |
|
Felix Ableitner
|
c679a0ecaa
|
Bullets are inserted at offset to avoid collisions on insert.
|
2012-09-11 22:02:46 +02:00 |
|
Felix Ableitner
|
e2a48470e5
|
Added constant for player size.
|
2012-09-11 21:12:34 +02:00 |
|
Felix Ableitner
|
b0d2fe7a1f
|
Added health to actor, bullets can damage and kill.
|
2012-09-11 18:08:07 +02:00 |
|
Felix Ableitner
|
4419a76dfa
|
Added Enemy class.
|
2012-09-11 16:22:47 +02:00 |
|
Felix Ableitner
|
34f0f95bce
|
Changed Player initial position to be passed in constructor.
|
2012-09-10 17:54:17 +02:00 |
|
Felix Ableitner
|
45f0b31d57
|
Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
|
2012-09-10 17:26:37 +02:00 |
|
Felix Ableitner
|
125cd747fa
|
Initial commit after git corruption, old repo deleted.
|
2012-09-09 22:55:14 +02:00 |
|