Replaced enum with enum class where possible.
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parent
197ef6b398
commit
8d295df943
5 changed files with 27 additions and 27 deletions
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@ -134,16 +134,16 @@ Game::keyUp(const sf::Event& event) {
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mPaused = !mPaused;
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mPaused = !mPaused;
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break;
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break;
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case sf::Keyboard::W:
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case sf::Keyboard::W:
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mPlayer.setDirection(Player::DIRECTION_UP, true);
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mPlayer.setDirection(Player::Direction::UP, true);
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break;
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break;
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case sf::Keyboard::S:
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case sf::Keyboard::S:
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mPlayer.setDirection(Player::DIRECTION_DOWN, true);
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mPlayer.setDirection(Player::Direction::DOWN, true);
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break;
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break;
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case sf::Keyboard::A:
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case sf::Keyboard::A:
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mPlayer.setDirection(Player::DIRECTION_LEFT, true);
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mPlayer.setDirection(Player::Direction::LEFT, true);
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break;
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break;
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case sf::Keyboard::D:
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case sf::Keyboard::D:
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mPlayer.setDirection(Player::DIRECTION_RIGHT, true);
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mPlayer.setDirection(Player::Direction::RIGHT, true);
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break;
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break;
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default:
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default:
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break;
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break;
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@ -157,16 +157,16 @@ void
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Game::keyDown(const sf::Event& event) {
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Game::keyDown(const sf::Event& event) {
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switch (event.key.code) {
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switch (event.key.code) {
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case sf::Keyboard::W:
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case sf::Keyboard::W:
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mPlayer.setDirection(Player::DIRECTION_UP, false);
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mPlayer.setDirection(Player::Direction::UP, false);
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break;
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break;
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case sf::Keyboard::S:
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case sf::Keyboard::S:
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mPlayer.setDirection(Player::DIRECTION_DOWN, false);
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mPlayer.setDirection(Player::Direction::DOWN, false);
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break;
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break;
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case sf::Keyboard::A:
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case sf::Keyboard::A:
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mPlayer.setDirection(Player::DIRECTION_LEFT, false);
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mPlayer.setDirection(Player::Direction::LEFT, false);
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break;
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break;
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case sf::Keyboard::D:
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case sf::Keyboard::D:
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mPlayer.setDirection(Player::DIRECTION_RIGHT, false);
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mPlayer.setDirection(Player::Direction::RIGHT, false);
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break;
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break;
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default:
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default:
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break;
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break;
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@ -33,7 +33,7 @@ TileManager::TileManager(b2World& world) :
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*/
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*/
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TileManager::Tile::Tile(Type type, const TilePosition& position, b2World& world) :
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TileManager::Tile::Tile(Type type, const TilePosition& position, b2World& world) :
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Sprite(getTexture(type), PhysicalData(Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y),
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Sprite(getTexture(type), PhysicalData(Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y),
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TILE_SIZE, world, CATEGORY_WORLD, (type == TYPE_FLOOR) ? MASK_NONE : MASK_ALL, false)),
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TILE_SIZE, world, CATEGORY_WORLD, (type == Type::FLOOR) ? MASK_NONE : MASK_ALL, false)),
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mType(type) {
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mType(type) {
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}
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}
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@ -47,10 +47,10 @@ std::shared_ptr<sf::Texture>
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TileManager::Tile::getTexture(Type type) {
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TileManager::Tile::getTexture(Type type) {
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sf::String filename;
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sf::String filename;
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switch (type) {
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switch (type) {
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case TYPE_FLOOR:
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case Type::FLOOR:
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filename = "floor.png";
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filename = "floor.png";
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break;
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break;
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case TYPE_WALL:
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case Type::WALL:
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filename = "wall.png";
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filename = "wall.png";
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break;
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break;
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default:
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default:
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@ -82,11 +82,11 @@ void
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TileManager::generate() {
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TileManager::generate() {
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for (int x = 0; x < 10; x++)
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for (int x = 0; x < 10; x++)
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for (int y = 0; y < 10; y++)
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for (int y = 0; y < 10; y++)
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setTile(TilePosition(x, y), TYPE_WALL);
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setTile(TilePosition(x, y), Type::WALL);
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for (int x = 1; x < 9; x++)
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for (int x = 1; x < 9; x++)
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for (int y = 1; y < 9; y++)
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for (int y = 1; y < 9; y++)
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setTile(TilePosition(x, y), TYPE_FLOOR);
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setTile(TilePosition(x, y), Type::FLOOR);
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}
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}
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/**
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/**
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@ -35,9 +35,9 @@ public:
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// Private types.
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// Private types.
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private:
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private:
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enum Type {
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enum class Type {
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TYPE_FLOOR,
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FLOOR,
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TYPE_WALL
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WALL
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};
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};
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/**
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/**
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@ -76,22 +76,22 @@ Player::move(const Vector2f& destination) {
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void
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void
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Player::setDirection(Direction direction, bool unset) {
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Player::setDirection(Direction direction, bool unset) {
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if (unset) {
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if (unset) {
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mDirection = mDirection & ~direction;
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mDirection = mDirection & ~(uint8) direction;
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} else {
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} else {
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mDirection = mDirection | direction;
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mDirection = mDirection | (uint8) direction;
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}
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}
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// Convert directions into a vector.
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// Convert directions into a vector.
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Vector2f dirVec(0, 0);
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Vector2f dirVec(0, 0);
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if (mDirection & DIRECTION_RIGHT) {
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if (mDirection & (uint8) Direction::RIGHT) {
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dirVec.x += 1.0f;
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dirVec.x += 1.0f;
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}
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}
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if (mDirection & DIRECTION_LEFT) {
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if (mDirection & (uint8) Direction::LEFT) {
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dirVec.x += - 1.0f;
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dirVec.x += - 1.0f;
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}
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}
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if (mDirection & DIRECTION_DOWN) {
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if (mDirection & (uint8) Direction::DOWN) {
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dirVec.y += 1.0f;
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dirVec.y += 1.0f;
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}
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}
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if (mDirection & DIRECTION_UP) {
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if (mDirection & (uint8) Direction::UP) {
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dirVec.y += - 1.0f;
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dirVec.y += - 1.0f;
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}
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}
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setSpeed(dirVec, SPEED);
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setSpeed(dirVec, SPEED);
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@ -31,11 +31,11 @@ public:
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/**
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/**
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* Movement directions that can be set via Player::setDirection().
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* Movement directions that can be set via Player::setDirection().
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*/
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*/
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enum Direction {
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enum class Direction : uint8 {
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DIRECTION_RIGHT = 1 << 0,
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RIGHT = 1 << 0,
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DIRECTION_LEFT = 1 << 1,
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LEFT = 1 << 1,
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DIRECTION_UP = 1 << 2,
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UP = 1 << 2,
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DIRECTION_DOWN = 1 << 3
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DOWN = 1 << 3
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};
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};
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// Public functions.
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// Public functions.
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