diff --git a/src/Game.cpp b/src/Game.cpp index 7f11007..3e2a852 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -9,6 +9,8 @@ #include +#include + #include "generator/Generator.h" #include "sprites/Enemy.h" #include "sprites/Player.h" @@ -82,7 +84,7 @@ Game::initLight() { mPlayerAreaLight->m_radius = 250.0f; mPlayerAreaLight->m_size = 1.0f; mPlayerAreaLight->m_softSpreadAngle = 0; - mPlayerAreaLight->m_spreadAngle = 2.0f * M_PI; + mPlayerAreaLight->m_spreadAngle = 2.0f * ltbl::pi; mPlayerAreaLight->m_intensity = 1.1f; mPlayerAreaLight->m_bleed = 0; mPlayerAreaLight->m_color = lightColor; @@ -92,7 +94,7 @@ Game::initLight() { mPlayerDirectionLight->m_radius = 500.0f; mPlayerDirectionLight->m_size = 25.0f; - mPlayerDirectionLight->m_softSpreadAngle = 0.1f * M_PI; + mPlayerDirectionLight->m_softSpreadAngle = 0.1f * ltbl::pi; mPlayerDirectionLight->m_spreadAngle = degreeToRadian(config.get("light_cone_angle", 0.0f)); mPlayerDirectionLight->m_intensity = 5; diff --git a/src/util/Angles.cpp b/src/util/Angles.cpp index e85e601..1c2f022 100644 --- a/src/util/Angles.cpp +++ b/src/util/Angles.cpp @@ -7,12 +7,12 @@ #include "Angles.h" -#include +#include float radianToDegree(float radian) { - return radian * 180 / M_PI; + return radian * 180 / ltbl::pi; } float degreeToRadian(float degree) { - return degree * M_PI / 180; + return degree * ltbl::pi / 180; }