From 21040de4dc32525d8467c15d86175d026d94a713 Mon Sep 17 00:00:00 2001 From: Felix Ableitner Date: Sat, 22 Dec 2012 16:44:07 +0100 Subject: [PATCH] Fixed weapon firing direction. --- source/effects/Bullet.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/effects/Bullet.cpp b/source/effects/Bullet.cpp index 4c71534..d863adc 100755 --- a/source/effects/Bullet.cpp +++ b/source/effects/Bullet.cpp @@ -32,7 +32,7 @@ Bullet::Bullet(const sf::Vector2f& position, Body& shooter, float direction, mDamage(config.get(KEY_DAMAGE, DEFAULT_DAMAGE)), mSpeed(config.get(KEY_SPEED, DEFAULT_SPEED)) { sf::Vector2f dir(1.0f, 0); - thor::setPolarAngle(dir, direction); + thor::setPolarAngle(dir, direction - 90); setSpeed(dir, mSpeed); setAngle(direction); }