/*
* Enemy.cpp
*
* Created on: 10.09.2012
* Author: Felix
*/
#include "Enemy.h"
#include "Corpse.h"
Enemy::Enemy(const Instances& instances, const Vector2f& position, const Yaml& config) :
Character(instances, "enemy.png", PhysicalData(position, instances.world,
CATEGORY_ACTOR, MASK_ALL, true, false, true), config),
mWorld(instances.world),
mCollection(instances.collection) {
}
void
Enemy::onThink(float elapsedTime) {