/*
* Game.cpp
*
* Created on: 24.09.2012
* Author: Felix
*/
#include "Pathfinder.h"
Pathfinder::Pathfinder() {
}
std::vector<sf::Vector2f>
Pathfinder::getPath(Sprite& physical, const sf::Vector2f& destination) {
return std::vector<sf::Vector2f>();