/*
* Enemy.cpp
*
* Created on: 10.09.2012
* Author: Felix
*/
#include "Enemy.h"
#include "Corpse.h"
Enemy::Enemy(World& collection, Pathfinder& pathfinder,
const sf::Vector2f& position, const Yaml& config) :
Character(collection, pathfinder,
Data(position, 0, CATEGORY_ACTOR, MASK_ALL),
config) {
}
void
Enemy::onThink(float elapsedTime) {