This repository has been archived on 2019-12-07. You can view files and clone it, but cannot push or open issues or pull requests.
dungeon-gunner/source/World.cpp

80 lines
1.8 KiB
C++
Raw Normal View History

2012-12-22 13:56:17 +00:00
/*
* World.cpp
*
* Created on: 29.08.2012
* Author: Felix
*/
#include "World.h"
#include <algorithm>
2012-12-22 15:48:48 +00:00
#include <Thor/Vectors.hpp>
2012-12-22 13:56:17 +00:00
/**
* Insert a drawable into the group. Drawables should only be handled with shared_ptr.
* An object can't be inserted more than once at the same level.
*/
void
World::insert(std::shared_ptr<Sprite> drawable) {
2012-12-23 14:50:49 +00:00
Sprite::Category cat = drawable->getCategory();
2012-12-22 13:56:17 +00:00
auto item = std::find(mDrawables[cat].begin(), mDrawables[cat].end(), drawable);
if (item == mDrawables[cat].end()) {
mDrawables[cat].push_back(drawable);
}
}
/**
* Removes a drawable from the group.
*/
void
World::remove(std::shared_ptr<Sprite> drawable) {
for (auto v = mDrawables.begin(); v != mDrawables.end(); v++) {
auto item = std::find(v->second.begin(), v->second.end(), drawable);
if (item != v->second.end()) {
v->second.erase(item);
}
}
}
void
World::step(int elapsed) {
2012-12-22 15:48:48 +00:00
for (auto v = mDrawables.begin(); v != mDrawables.end(); v++) {
for (auto item = v->second.begin(); item != v->second.end(); item++) {
sf::Vector2f speed = (*item)->getSpeed();
speed *= elapsed / 1000.0f;
(*item)->setPosition((*item)->getPosition() + speed);
}
}
2012-12-22 13:56:17 +00:00
}
/**
* Deletes any sprites which return true for getDelete().
*/
void
World::checkDelete() {
for (auto v = mDrawables.begin(); v != mDrawables.end(); v++) {
for (auto item = v->second.begin(); item != v->second.end(); ) {
if ((*item)->getDelete()) {
item = v->second.erase(item);
}
else {
item++;
}
}
}
}
/**
* Draws all elements in the group.
*/
void
World::draw(sf::RenderTarget& target, sf::RenderStates states) const {
for (auto v = mDrawables.begin(); v != mDrawables.end(); v++) {
for (auto item : v->second) {
target.draw(static_cast<sf::Drawable&>(*item), states);
}
}
}