/*
* Circle.cpp
*
* Created on: 04.05.2013
* Author: Felix
*/
#include "Circle.h"
#include "Rectangle.h"
#include "../util/Yaml.h"
Circle::Circle(const sf::Vector2f& position, Category category,
unsigned short mask, const Yaml& config,
const sf::Vector2f& direction) :
Sprite(position, category, mask, config.get("size", sf::Vector2f()),
config.get("texture", std::string()), direction) {
}
/**
* Returns true if a collision between this and other occured. It does not
* matter which object is this or other.
bool
Circle::testCollision(std::shared_ptr<Sprite> other,
sf::Vector2f& offsetFirst, const sf::Vector2f& offsetSecond) {
Rectangle* rect = dynamic_cast<Rectangle*>(other.get());
Circle* circle = dynamic_cast<Circle*>(other.get());
if (circle != nullptr)
return CollisionModel::testCollision(*this, *circle,
offsetFirst, offsetSecond);
else if (rect != nullptr)
return CollisionModel::testCollision(*this, *rect,
else {
assert(false);
return false;
* Returns the radius of the circle used as a collision model for this object.
float
Circle::getRadius() const {
return getSize().x / 2;