/*
* Enemy.cpp
*
* Created on: 10.09.2012
* Author: Felix
*/
#include "Enemy.h"
Enemy::Enemy(b2World& world, const Vector2f& position) :
Sprite("enemy.png", PhysicalData(position, Vector2i(50, 50), world,
CATEGORY_ACTOR, MASK_ALL, true)),
Actor(100) {
}
Enemy::~Enemy() {
void
Enemy::onThink(float elapsedTime) {