2012-10-14 16:14:06 +00:00
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/*
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* Player.h
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*
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* Created on: 21.07.2012
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* Author: Felix
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*/
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#ifndef DG_PLAYER_H_
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#define DG_PLAYER_H_
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#include "../abstract/Character.h"
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2013-03-29 17:34:51 +00:00
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class World;
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2012-10-14 16:14:06 +00:00
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/**
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* Player object.
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*/
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class Player : public Character {
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public:
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/**
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* Movement directions that can be set via Player::setDirection().
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*/
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2012-12-22 00:14:30 +00:00
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enum Direction : unsigned char {
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2012-10-14 16:14:06 +00:00
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RIGHT = 1 << 0,
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LEFT = 1 << 1,
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UP = 1 << 2,
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DOWN = 1 << 3
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};
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2012-09-12 12:21:57 +00:00
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public:
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2013-04-29 14:49:16 +00:00
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explicit Player(World& world, Pathfinder& pathfinder,
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2013-05-02 11:31:26 +00:00
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const sf::Vector2f& position);
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2012-10-14 16:14:06 +00:00
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2012-12-22 14:10:26 +00:00
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void setCrosshairPosition(const sf::Vector2f& position);
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2013-06-25 15:44:40 +00:00
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using Character::pullTrigger;
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using Character::releaseTrigger;
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2012-10-14 16:14:06 +00:00
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void setDirection(Direction direction, bool unset);
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2013-04-18 10:45:37 +00:00
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void setDestination(const sf::Vector2f& destination);
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2013-06-25 15:44:40 +00:00
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using Character::getMagazineAmmo;
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using Character::getTotalAmmo;
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using Character::reload;
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2012-10-14 16:14:06 +00:00
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private:
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2013-06-25 16:12:50 +00:00
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void onThink(int elapsed) override;
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2012-10-14 16:14:06 +00:00
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private:
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2012-12-22 14:10:26 +00:00
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sf::Vector2f mCrosshairPosition; //< Relative position of the point to fire at (mouse cursor).
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2012-12-22 00:14:30 +00:00
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unsigned char mDirection; //< Current movement direction for direct control.
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2012-10-14 16:14:06 +00:00
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};
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#endif /* DG_PLAYER_H_ */
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