/*
* Actor.h
*
* Created on: 02.09.2012
* Author: Felix
*/
#ifndef DG_ACTOR_H_
#define DG_ACTOR_H_
#include <vector>
/**
* Provides think function for AI.
class Actor {
// Public functions.
public:
Actor(int health);
virtual ~Actor() = 0;
static void think(float elapsedTime);
void onDamage(int damage);
// Protected functions.
protected:
* Implement this function for any (regular) AI computations.
* @param elapsedTime Amount of time to simulate.
virtual void onThink(float elapsedTime) = 0;
virtual void onDeath();
// Private variables.
private:
static std::vector<Actor*> mInstances;
const int mMaxHealth;
int mCurrentHealth; //< Current health. Between 0 and mMaxHealth.
};
#endif /* DG_ACTOR_H_ */