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dungeon-gunner/source/effects/Bullet.h

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/*
* Bullet.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_BULLET_H_
#define DG_BULLET_H_
#include "../particle/Particle.h"
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class Yaml;
/**
* Bullet particle fired by a weapon, may damage actors.
*/
class Bullet : public Particle {
// Public functions.
public:
Bullet(const sf::Vector2f& position, Sprite& shooter,
sf::Vector2f direction, const Yaml& config);
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void onCollide(std::shared_ptr<Sprite> other);
// Private variables.
private:
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static const std::string KEY_DAMAGE;
static const int DEFAULT_DAMAGE;
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static const std::string KEY_SPEED;
static const float DEFAULT_SPEED;
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Sprite& mShooter;
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const int mDamage;
const float mSpeed;
};
#endif /* DG_BULLET_H_ */