2012-09-09 20:50:15 +00:00
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/*
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* Weapon.h
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*
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* Created on: 12.08.2012
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* Author: Felix
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*/
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#ifndef DG_WEAPON_H_
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#define DG_WEAPON_H_
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#include <Thor/Particles.hpp>
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2012-12-23 14:50:49 +00:00
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#include "../abstract/Sprite.h"
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2012-09-09 20:50:15 +00:00
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#include "../particle/Emitter.h"
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2012-10-19 13:44:45 +00:00
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#include "../util/Timer.h"
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2012-10-12 17:04:34 +00:00
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#include "../util/Yaml.h"
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2012-09-09 20:50:15 +00:00
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2012-09-14 18:39:56 +00:00
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class Emitter;
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2012-10-04 17:10:12 +00:00
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class Instances;
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2012-12-23 14:50:49 +00:00
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class Sprite;
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2012-10-19 13:44:45 +00:00
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class Timer;
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2012-10-12 17:22:53 +00:00
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class Yaml;
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2012-09-14 18:39:56 +00:00
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2012-09-09 20:50:15 +00:00
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/**
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* Loading mechanism:
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* - pass enum value and load mapped xml
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* - pass xml filename
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*/
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2012-09-12 12:21:57 +00:00
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class Weapon : public Emitter {
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2012-09-11 19:13:36 +00:00
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// Public functions.
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2012-09-09 20:50:15 +00:00
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public:
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2012-12-23 14:50:49 +00:00
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Weapon(World& world, Sprite& holder, const Yaml& config);
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2012-09-09 20:50:15 +00:00
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2012-12-24 00:14:22 +00:00
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void pullTrigger();
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void releaseTrigger();
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2013-03-09 15:25:04 +00:00
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void onThink(int elapsed);
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2012-09-12 12:21:57 +00:00
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2012-09-11 19:13:36 +00:00
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// Protected functions.
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2012-09-09 20:50:15 +00:00
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protected:
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std::shared_ptr<Particle> createParticle();
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2012-09-11 19:13:36 +00:00
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// Private variables.
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2012-09-09 20:50:15 +00:00
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private:
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2012-12-22 14:10:26 +00:00
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static const std::string KEY_BULLET;
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static const std::string DEFAULT_BULLET;
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static const std::string KEY_INTERVAL;
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2012-12-20 13:59:05 +00:00
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static const int DEFAULT_INTERVAL;
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2012-12-24 00:14:22 +00:00
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static const std::string KEY_AUTOMATIC;
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static const bool DEFAULT_AUTOMATIC;
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2012-09-11 19:15:16 +00:00
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2012-12-22 00:14:30 +00:00
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World& mWorld;
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2012-12-23 14:50:49 +00:00
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Sprite& mHolder;
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2012-10-12 17:04:34 +00:00
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2012-12-22 14:10:26 +00:00
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sf::Vector2f mOffset; //< Offset to the point where bullets are inserted (from holder center).
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2013-03-09 15:25:04 +00:00
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const std::string mBullet; //< Bullet config filename.
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int mLastShotWaitInterval; //< Remaining time left after firing last bullet before firing next one.
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const int mFireInterval; //< Time between firing bullets.
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bool mFire; //< True if the trigger is pulled.
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bool mAutomatic; //< True if the weapon continues firing after pulling the trigger once.
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2012-10-19 13:44:45 +00:00
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2012-09-09 20:50:15 +00:00
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};
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#endif /* DG_WEAPON_H_ */
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