/*
* Enemy.cpp
*
* Created on: 10.09.2012
* Author: Felix
*/
#include "Enemy.h"
#include "Body.h"
Enemy::Enemy(b2World& world, const Vector2f& position, Collection& collection) :
Sprite("enemy.png", PhysicalData(position, Vector2i(50, 50), world,
CATEGORY_ACTOR, MASK_ALL, true, false, true)),
Actor(100),
mWorld(world),
mCollection(collection) {
}
Enemy::~Enemy() {
// Insert here to avoid altering b2d data during timestep.
mCollection.insert(std::shared_ptr<Sprite>(new Body(mWorld, getPosition())));
void
Enemy::onThink(float elapsedTime) {
Enemy::onDeath() {
setDelete(true);