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dungeon-gunner/source/abstract/Sprite.cpp

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/*
* Sprite.cpp
*
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* Created on: 11.08.2012
* Author: Felix
*/
#include "Sprite.h"
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#include <math.h>
#include <Thor/Vectors.hpp>
#include "../util/Loader.h"
#include "../util/Log.h"
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#include "../util/ResourceManager.h"
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const std::string Sprite::KEY_SIZE = "size";
const std::string Sprite::KEY_RADIUS = "radius";
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const std::string Sprite::KEY_TEXTURE = "texture";
/**
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* Initializes sprite data.
*
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* @param data Container holding construction parameters.
* @param config Additional construction parameters
*/
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Sprite::Sprite(const Data& data, const Yaml& config) :
mCategory(data.category),
mMask(data.mask),
mDelete(false) {
std::string texture = config.get<std::string>(KEY_TEXTURE, "");
if (texture == "") {
LOG_E("Failed to read texture from YAML file " << config.getFilename());
}
mTexture = ResourceManager::i().acquire(Loader::i()
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.fromFile<sf::Texture>(texture));
float radius = config.get(KEY_RADIUS, 0.0f);
sf::Vector2f size = config.get(KEY_SIZE, sf::Vector2f());
if (radius != 0.0f) {
mShape = std::unique_ptr<sf::Shape>(new sf::CircleShape(radius));
}
else if (size != sf::Vector2f()) {
mShape = std::unique_ptr<sf::Shape>(new sf::RectangleShape(size));
}
else {
LOG_E("Could not read size or radius from " << config.getFilename());
}
mShape->setOrigin(sf::Vector2f(getSize().x / 2, getSize().y / 2));
mShape->setTextureRect(sf::IntRect(sf::Vector2i(0, 0), sf::Vector2i(getSize())));
mShape->setTexture(&*mTexture, false);
setPosition(data.position);
setAngle(data.angle);
}
/**
* Used to make this class pure virtual without any pure virtual function.
*/
Sprite::~Sprite() {
}
/**
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* Initializes container.
*/
Sprite::Data::Data(const sf::Vector2f& position, float angle,
Category category, unsigned short maskExclude) :
position(position),
angle(angle),
category(category),
mask(maskExclude) {
}
/**
* Returns the position of the sprite (center).
*/
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sf::Vector2f
Sprite::getPosition() const {
return mShape->getPosition();
}
/**
* Returns the movement speed of the sprite.
*/
sf::Vector2f
Sprite::getSpeed() const {
return mSpeed;
}
/**
* Returns the angle of the sprite.
*/
float
Sprite::getAngle() const {
return mShape->getRotation();
}
/**
* Returns true if this object should be deleted.
*/
bool
Sprite::getDelete() const {
return mDelete;
}
/**
* Returns the Category of this object.
*/
Sprite::Category
Sprite::getCategory() const {
return mCategory;
}
/**
* Returns the size of the sprite as a vector (bottom left to top right),
* does not consider rotation.
*/
sf::Vector2f
Sprite::getSize() const {
sf::FloatRect bounds = mShape->getLocalBounds();
return sf::Vector2f(bounds.width, bounds.height);
}
void
Sprite::draw(sf::RenderTarget& target, sf::RenderStates states) const {
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target.draw(*mShape, states);
}
/**
* Called when a collision with another Sprite occured. Override this method
* to manage collision events.
*
* @param other The other Sprite in the collision.
*/
void
Sprite::onCollide(Sprite& other) {
}
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/**
* Set to true to mark this object for deletion from the world.
*/
void
Sprite::setDelete(bool value) {
mDelete = value;
}
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/**
* Sets movement speed and direction of the Sprite. Set either value to zero to stop movement.
*
* @param direction The direction the Sprite moves in, does not have to be normalized.
* @param speed Movement speed in pixels per second.
*/
void
Sprite::setSpeed(sf::Vector2f direction, float speed) {
if (direction != sf::Vector2f()) {
thor::setLength(direction, speed);
}
mSpeed = direction;
}
/**
* Sets the angle of the Sprite.
*/
void
Sprite::setAngle(float angle) {
mShape->setRotation(angle);
}
/**
* Sets the position of thr Sprite.
*/
void
Sprite::setPosition(const sf::Vector2f& position) {
mShape->setPosition(position);
}