2013-04-11 18:44:00 +00:00
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/*
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* Generator.cpp
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*
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* Created on: 07.04.2013
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* Author: Felix
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*/
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#include "Generator.h"
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#include <bitset>
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#include "simplexnoise.h"
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2013-04-12 18:34:48 +00:00
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#include "../sprites/TileManager.h"
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2013-04-11 18:44:00 +00:00
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/// For usage with simplexnoise.h
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uint8_t perm[512];
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/**
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* Generates new random seed.
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*/
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Generator::Generator() {
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std::mt19937 mersenne(time(nullptr));
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std::uniform_int_distribution<int> distribution(0, 255);
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for (int i = 0; i < 512; i++) {
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perm[i] = distribution(mersenne);
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}
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}
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/**
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* Fill TileManager with procedurally generated tiles.
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*
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* True means wall, false means floor.
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*
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* @param tm TileManager instance to set tiles in.
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* @param area Size and position of area to generate tiles for.
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*/
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void
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Generator::generateTiles(TileManager& tm, const sf::IntRect& area) const {
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std::vector<std::vector<bool> >
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noise(area.width, std::vector<bool>(area.height));
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std::vector<std::vector<bool> >
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filtered(area.width, std::vector<bool>(area.height, false));
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for (int x = area.left; x < area.left+area.width; x++) {
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for (int y = area.top; y < area.top+area.height; y++) {
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noise[x-area.left][y-area.top] =
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(scaled_octave_noise_2d(2, 2, 0.0015f, 0.5f, -0.5f, x, y) +
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scaled_octave_noise_2d(3, 3, 0.01f, -1, 1, x, y)) < 0.05f;
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}
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}
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for (int x = 0; x < (int) noise.size(); x+=5) {
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for (int y = 0; y < (int) noise[x].size(); y+=5) {
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filterWalls(noise, filtered, x, y, 10, 5, 0);
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filterWalls(noise, filtered, x, y, 30, 5, 10);
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filterWalls(noise, filtered, x, y, 50, 5, 20);
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}
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}
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for (int x = area.left; x < area.left+area.width; x++) {
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for (int y = area.top; y < area.top+area.height; y++) {
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tm.insertTile(TileManager::TilePosition(x, y),
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(filtered[x-area.left][y-area.top])
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? TileManager::Type::WALL : TileManager::Type::FLOOR);
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}
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}
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}
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/**
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* Fills a rectangular area with the specified value.
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*
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* @param[in] Rectangular map.
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* @param area The area to fill.
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* @param value The value to set.
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*/
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void
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Generator::fill(std::vector<std::vector<bool> >& image,
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const sf::IntRect& area, bool value) {
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for (int x = area.left;
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x < area.left + area.width && x < (int) image.size(); x++) {
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for (int y = area.top;
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y < area.top + area.height && y < (int) image[x].size(); y++) {
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image[x][y] = value;
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}
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}
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}
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/**
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* Finds rectangles of specific size in in and puts them into out.
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*
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* True means wall, false means floor.
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*
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* @param[in] in Rectangular map of walls.
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* @param[out] out Rectangular map of walls.
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* @param x Position to check from (top left corner for rectangle).
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* @param y Position to check from (top left corner for rectangle).
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* @param longside Length of the longer side of the rectangle.
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* @param shortside Length of the shorter side of the rectangle.
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* @param subtract Still accepts rectangle if at least this amount of
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* tiles is not walls (tilecount >= longside * shortside - subtract).
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*/
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void
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Generator::filterWalls(std::vector<std::vector<bool> >& in,
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std::vector<std::vector<bool> >& out,
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int x, int y, int longside, int shortside, int subtract) {
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// Skip if we would go out of range.
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if ((x + longside >= (int) in.size()) ||
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(y + longside >= (int) in[0].size()))
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return;
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// Filter in horizontal direction.
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if (x % longside == 0 && y % shortside == 0) {
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int count = 0;
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for (int x2 = x; x2 < x + longside; x2++) {
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for (int y2 = y; y2 < y + shortside; y2++) {
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count += (int) in[x2][y2];
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}
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}
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if (count >= shortside * longside - subtract)
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fill(out, sf::IntRect(x, y, longside, shortside), true);
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}
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// Filter in vertical direction.
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if (x % shortside == 0 && y % longside == 0) {
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int count = 0;
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for (int x2 = x; x2 < x + shortside; x2++) {
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for (int y2 = y; y2 < y + longside; y2++)
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count += (int) in[x2][y2];
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}
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if (count >= shortside * longside - subtract)
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fill(out, sf::IntRect(x, y, shortside, longside), true);
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}
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}
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