41 lines
1.5 KiB
Text
41 lines
1.5 KiB
Text
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Frozen Synapse + Roguelike aka Roguelike Shooter
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- Singleplayer
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- modern guns (CoD4, TF2, BF3)
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- pause/resume at any time
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- permadeath? based on difficulty?
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- commands like walk, shoot
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- script defined ai, users can copy to user folder and edit
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- define behaviour if no commands:
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- like in Dragon Age: Origins
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- events: onDetectEnemy: attack/flee/cover
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onIdle: walk/stand
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onLowHp: flee/potion
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- saved in AI script file (in user folder)
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- special abilities (Diablo, DA:O)
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- play as: stealth, shooter, tactical, engineer
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- useable items (ammo, health, see RPGs, food, stuff for engineering)
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- tactical items: grenades, mines, sentries
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- spider bot for flanking (automatic)
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- can build items from other items/scrap items
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- civilians/shops etc?
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- scoreboard on end (death) + ingame
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- difficulty modifiers: permadeath, indirect control (only via behaviour scripts (for fun)) + normal difficulties (easy/med/hard)
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-> all shown on scoreboard + enemies killed etc
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- graphics style: hand drawn, between binding of isaac and braid, super meat boy?, no pixel art style!?
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- story:
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player is experiment gone wrong, flees from facility
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better gameplay if going in somewhere, but better story if going out?!
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different areas/levels: labs, offices, production, testing, outside, "behind the scenes" (servers, maintenance rooms)
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- name: fantasy + modern
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legend of gunfire
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legendary guns
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dungeon gunner
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- controls: space to pause
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direct and indirect (wasd/right click), one cancels other
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